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xPopup-0.8 Released!!
Posted on Sunday 15 August 2004 - 16:51:24 by GothsSecret
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Grab xPopup-0.8 here
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Changes:
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xPopup-0.8 Released on 15-08-2004, Changes by Andymon
Infos: About Using AlphaMap:
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If you use AlphaMap you should use a AlphaMap Image as MainBG.
The AlphaMap Entry Images are painted with their AlphaMap ON the
MainBG (the MainBG shines through).
If you want AlphaMap Entry's without a MainBG, you must make a
fully transparent Image as MainBG (remember, you NEED a MainBG!)
AlphaMap PopupMenus doesn't support the !hook Entry!
All in all, if you use AlphaMap you shouldn't mix SolidColors with Images,
but it should work to 90%, if you do it nevertheless, just test it =)
About Moving:
-------------
You can in this version only drag TopLevel Popups!
Because even with this restriction xPopup hangs sometimes during a Drag and I don't know why
So, you're warned.
- Added: xPopupAlphaMap BOOL =)
Guess what, you can make now a PerPixelAlphaMap PopupMenu!!
AlphaMap is supported for MainBG as for every single EntryState Image.
- Added: xPopupArrowOffset INT
xPopupActiveArrowOffset INT
Specifies the distance between the Entry Border and the ArrowImage
- Added: xPopupArrowOnLeft BOOL
xPopupActiveArrowOnLeft BOOL
If set, the Arrow is painted on the LeftSide instead of the RightSide.
- Added: !xPopupTasks and/or !PopupTasks
Guess you know what this it for In addition to the old Popup2, you have now
also the RightClick ContextMenu of the Application.
Due to some strange unknown reasons sometimes the HoverEffect is broken till next recycle,
if you call/show !popuptasks immediately after a Task has been added or removed!?
- Added: LeftDoubleClick on Folders opens them with Default Filemanager.
- Added: Keyboard Navigation:
If multiple Entry's with the same "Key" are present, each time pressing the "Key" the
next occurance is selected.
- Changed: SubFolders cannot be moved anymore (ATM)
- Changed: ShellFolders and TaskFolders aren't created at startup with "xPopupCacheAllPopupsAtStartup".
- Changed: "Info" Entry's are now restricted to Standard EntryWidth, no longer complete Width, due to
MenuBreak Implementation. No real difference to before
- Changed: Needed width of "Info" Entry to show all text is now also used as a width indicator for other Entrys.
- Changed: Hook Entry's are now restricted to Standard EntryWidth, no longer complete Width, due to
MenuBreak Implementation.
- Changed: If you set "!hook:0:0:0:0 !Modulebang Userdata_1 (... Userdata_N)" --> WITH 4 TIMES 0,
the module will only be hooked and you can Size and Position it MANUALLY where you want it
in the PopupMenu! It won't be condidered as an Entry that needs Place.
- Changed: If you execute a Action the Popup's with AlphaFade aren't faded out anymore, cause sometimes,
when a FullScreen Game starts and the Fade isn't completed, the Game doesn't run flawless.
- Fixed: In some cases the HoverEffect wasn't painted.
- Fixed: Painting Failures on bigger stretching Actions for EntryStateImages.
- Fixed: I broke accidentially ContextMenu Support in 0.7
- Fixed: A Lot of Minor fixes I can't remember.
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hoerb1
on
08 Nov : 21:42
Goths: you are testing with the real site-code again?
Maestr0
on
07 Nov : 17:35
chatbox looks very cool, very nicely done!
GothsSecret
on
07 Nov : 15:27
ok, to all xLabel Desktop users, if you want to enable the desktop funtion, you need to set "xLabelUsexDesktop"! !! else it couldn't work. sorry for forgetting to mention it in the readme *g* next time it will be in there
GothsSecret
on
02 Nov : 19:54
hehe doin my best
Wolzly
on
01 Nov : 18:54
ROFL!
You guys never fail to entertain
GothsSecret
on
01 Nov : 15:47
oh.. sorry to those 2 online ppl, Just fucked up the site for a short mement
Backslash
on
01 Nov : 06:00
xPopup 1.0.8 ROCKS!
Juan Guillermo
on
31 Oct : 23:46
Thanks a lot for your GREAT work guis , xmodules are transforming the Litestep shell in a much more fancy/varsatile thing.
AngelKnight
on
30 Oct : 16:44
^_^
Backslash
on
29 Oct : 00:54
>Andymon - woot!
>GothsSecret - If necessary, you could probably reduce the gaps between the center and the sides, for those with lower resolutions (not me, I'm at 1280x1024!).
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